great simple puzzle game. so much so that i am typing this with one hand.
in all seriousness, there are some flaws.
1. the fact that the whole puzzle resets every time you fail. it should stay there so i can readjust the pieces.
2. you can't readjust the pieces.
other than that, retro delight! ****1/2 out of 5.
Dwarfism, Jumping, Pixels, and Powerful Fruit
A pixelated platformer by Zillix and hermtheworm, "endeavor" is ambient and involving. You control a dwarf trying to uncover a secret of ancient past, traversing multiple worlds of lush scenery and weaving underground caves, to lava-filled monstrous volcanoes.
This game is big. It's set in an illustrious world, that is not only a fun to explore, as it is puzzling to complete. After a quick beginning cutscene, you are introduced to artistic pixelated graphics, with ladders and jumping things, and people spout demoralizing comments as you walk past. People around you say that "You can't do this" or "You can't do that", and the whole game centers around the theme of a society that fails to try.
But you are the little dwarf that can. Amassing endurance and several genius abilities, you end up with an arsenal of tools, including some gripping gloves, a lightning gun, and a frickin awesome parachute that makes life 100x easier.
There is a noticeable lack of death in the game, such as when you stay in the water for too long, you don't drown, you just return to the surface. And when you fall from a large height your vision gets "blurry" as if you almost fainted.
There is a severe element of choice in which path you want to explore, and there are hidden treasures that make the game easier, and some are very hard to acquire. The simple pixelated graphics of the game add to endeavor's appeal, rather than hurt it.
TL;DR: endeavor is a huge exploration game that will puzzle you, thrill you, and leave you wanting more. Highly recommended.
TIP #1: Fall. TIP #2: Fall.
A great artistic game with awesome merits, that features simplistic pixel-based design and awesome many-sided exploration. However, most of it is tedious and simplistic: "ooh what does this do?" "oh look I'm falling" kind of deal.
The #1 exploration flaw in this game is the fact that if you go deeper, you're basically winning the game. Any attempt to get to lower ground will basically get you where you want to go. But I like that sense of wonderment at how many levels there might be.
Lots of variety, 8/10. Very nice.
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